The Clone Wars Campaign Guide (Star Wars Roleplaying Game) Review

As my first actual campaign guide, this book blew me away with the amount of information it contains (in a good way). There are discussions on what the Force and Jedi were like in this time period, the Republic including both the military breakdown of units and the factions of the Galactic Senate, and a detailed description of the entities that make up the Confederacy of Independent Systems (Banking Clan, Techno Union, etc.)
The much-advertised "mass-combat system for resolving large-scale battles" is interesting to read, but it seems pretty complicated. I haven't put in the time to learn the rules, which looks to be a LOT of time and effort. I dare say that these rules are almost as confusing as the infamous grappling rules of other roleplaying games. Okay, not that bad, but, daunting enough that as a GM I I will have to spend a few more hours studying the system before I feel comfortable throwing mass-battles at my players.
The rules for Followers on the other hand, are pretty easy to grasp. Followers are inherently weaker so they don't overshadow other players' characters. It looks like it could be fun, but personally, I would not want to spend my precious talents on acquiring followers.
The only other thing that was disappointing (albeit something I expected) was the lack of famous Republic and Confederacy starships. They have plenty of the less well-known ships (and some popular ones like the Invisible Hand and Malevolence), but most of the silver-screen ships like the Venator-class Star Destroyer and the Banking Clan (Munificent-class) Frigate, are in the Starships of the Galaxy (Star Wars Roleplaying Game) supplement, so they didn't include them in here. They don't even have the V-19 Torrent, which has been made more popular by the animated series. I'm just glad I already have the Starships supplement so I can recreate exciting starship battles like the engagement over Ryloth as seen in the Clone Wars animated series. But then if you like starships like I do, you probably already own that book, too.
There isn't enough space in a review like this to cover all the awesome bits of info and new gameplay actions that make this book a good buy. Simply stated: if you want to play a Roleplaying adventure set in the Clone Wars era, this book is a must. Literally. You can't run a half-way decent campaign without this. If you aren't planning on having Clone Wars era adventures anytime soon, it won't hurt you to skip out on this one.
The Clone Wars Campaign Guide (Star Wars Roleplaying Game) Feature
- ISBN13: 9780786949991
- Condition: NEW
- Notes: Brand New from Publisher. No Remainder Mark.
The Clone Wars Campaign Guide (Star Wars Roleplaying Game) Overview
Bring your Star Wars Roleplaying Game campaign into the epic battles of the Clone Wars.
This book includes new information for heroes on both sides of the war, including new talents, feats, prestige classes, and equipment designed to tailor characters to the unique feel of the Clone Wars conflict. More than just information for players, TheClone Wars Campaign Guide provides Gamemasters with descriptions and statistics for starships, vehicles, allies, opponents, and planets and features in-depth information on material drawn from Lucasfilm's new CG animated series, The Clone Wars.
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